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 Hunting House Bosses

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PostSubject: Hunting House Bosses   Sun Oct 03, 2010 3:39 pm

Ginkotsu -
Level 10

*The wind, wolf World boss. Exp = 1491 Gold = 4000
* Agility needed
for 1st attack = 35
* High HP (8566 HP)
* Characteristically the same as the wind element, fast
and dodges decently for its level.
* Avoid fighting it until you're well into your 20's, it'll make battling it much easier.
* Vulnerableto all status ailments, semi-resistant to stuns.
* High damage
(for a level 10 monster) approximately 100-240 damage a round.
* Capable of attacking 3 players in one turn. (AoE attack)
* Drops Ginkotsu Saw and level 1,2 magatama.

* Turn # | Name of jutsu | Damage/Effect

1.Hunter's Sight - Casts concetration - Increases critical chance for 3 turns
2. Whirlwind Tornado (AoE) - 100 - 250+ damage / 200 - 500+ damage critical
3. Violent whirlwind (AoE) - Inflicts bleeding for 3
turns 200 - 400+ damage critical

4.Probing attack - Inflicts fear 90 - 110+ damage / 180 - 230+ damage critical
5. Vampire bite - Drains some HP and heals itself 200 - 250~ damage
6. Illusion eyes (AoE) - inflicts restriction for 1 turn

7. Wind jet - Inflicts bleeding 70+~ damage
8. Bursts of air - 170~ damage
9. Hunter's sight - Casts concetration - Increases critical chance for 3 turns

10.Hunting mode - Strengthens - boosts attack by 40%
11. Probing attack - Inflicts fear 90 - 110+ damage / 180 - 230+ damage critical
12.Vacuum wave - Inflicts bleeding 100 - 200 damage



Shikigami Yanki - Level 20

*The fire, Armadillo World boss. Exp = 4078 Gold = 5000
* Very high
HP (16800 HP)
* Agility needed for 1st attack = 60
* Characteristically the same as the fire element, HIGH ATTACK POWER.
* Suggested level to fight Yanki: 30+
*Vulnerable to all status ailments, semi-resistant to stuns.
* Capable of strengthening itself, dealing INCREDIBLY HIGH DAMAGE. Enough to one hit kill people without HP over 1000+. (weakest attack: 200~ to about 900+ without critical. Criticals over 1000 HP with strengthen on.)
* Capable of AoE attack, which also does HIGH DAMAGE.
* Capable of healing 2500 HP.
* Inflicts burn and poison affects.
* Drops Yanki Sickle and level 1,2,3 magatama.

* Turn # | Name of jutsu | Damage/effects

1.Fire power - Strengthens attack by 40% for 3 turns.
2. Fire release: Fireball - 150 - 300+ damage
3. Fire release: Flame wheel - 400-500~
damage

4.Fire release: Fire bullet combo (AoE) - 300 - 1100+
damage
5. Fire release: Self explosion - Inflicts burn - 500 -700
damage
6. Fire release: Blazing claw - 200+~ damage

7.Fire release: Great burning wave (AoE) - Inflicts burn - 100 - 250 damage
8.Fire release: Fireball - 150 - 300+ damage
9. Fire release: Flame burst (AoE) - Inflicts burn - 300 - 700~ damage

10.Fire release:Flame wheel - 400-500~ damage
11. Fire release: Fireball - 150 - 300+ damage
12. Evil poison - Inflicts poison for 1 turn

13.Fire power - Strengthens attack by 40% for 3 turns.
14. Fire energy -Heals 2500 HP
15. Fire release: Fire bullet combo (AoE) - 300 - 1100+ damage


Gedo
Sessho Seki - Level 25

* The cursed earth elemental World boss. Exp = 5745 Gold = 6500
* Very high HP (27966 HP)
* Agility needed for1st attack = 65
* Characteristically the same as the earth element,
high defense.
* Suggested level to fight Sessho seki: 25+
* Vulnerable to all status ailments! Semi-resistant to restrictions and stuns.
* Capable of casting protection and inflicting stun.
* Capable of using AoE attacks
* Capable of casting reactive force, which is devastating to Pure fire users. Combine 5 turns of reactive force + 4/5 turns of protection gives you very little rounds to unleash your arsenal.
* Uses normal attack fairly often
* Uses his 3 best attacks in succession; Rock blizzard, Gedo soul laser, and soul laser.
*Drops Sessho shuriken and level 1,2,3 magatama.


* Turn # | Name of jutsu | Damage

1.Earth release: Rock armor - Casts protection for 5 turns
2. Cursed seal Fist - 140 - 200 damage
3. Earth release: Rock spines - 135 - 220~
damage

4.Earth release: Rock style wall - 200 - 250~ damage
5.Earth style: Rock bramble coffin - Casts Reactive damage - Reflects 50%of damage taken over 5 turns
6. Earth release: Tearing rock blast - 80-100 damage x 3 hits

7.Earth release: Rock pillars prison - Inflicts 2 turns of stun - 180 - 245~ damage
8. Normal attack - 140 -180~ damage

9.Rock blizzard - AoE - Stuns your whole party for 1
turn - 200~ damage
10. Gedo soul laser - AoE - 260~ damage
11. Soul laser - 400+ - 580~ damage


Tengu - Level 30

*The Fire and Wind, zombie World bosses.
Exp = 5556 Gold = 6000
* There are two of them to kill
* Suggested level to fight them: 40(+
when that's available.) They're even tougher than Byakko.
* Vulnerable to all status ailments, semi-resistant to stuns.
* Focus your attacks in getting rid of the Fire Tengu first. The wind Tengu will immediately cast protection and evasion skills. Sleep the wind Tengu as often as you can, unload your attacks and stun/restrict the Fire Tengu, heal, rinse and repeat.
* Evasion skill is very effective in avoiding damage in this situation.
* The two bosses tend to attack one person consecutively for a few turns.
* Drops Tengu umbrella/spear and level 1,2,3,4 magatama.

* Fire

Tengu

Damage range = approximately 200 - 700+
damageCapable of inflicting burn, blind, fear, and stun.
Very, very high HP (22600 HP)Agility needed for 1st attack = 88

Turn # | Name of jutsu | Damage

1.Fire Release: Roaring Flame Sphere - Inflicts burn - 235 - 307 damage
2.Earth Release: Hill Collapse - 200+~ damage
3. Lightning Release: Shockwave - 215 - 290 damage

4. Lightning Release: Thunder Palm -Inflicts stun - 280 - 375~ damage
5. Fire & Lightning combo attack - 500-700 damage.
6. Genjutsu: Dark Space (blinds)

7. Genjutsu: Fear Dream (inflicts fear)
8. Fire Release: Roaring Flame Sphere - 235 - 307 damage
9. Normal attack - 150 - 170~ damage

10.Flow river (AoE) - 200 - 300+ damage
11. Fire dragon explosion - AoE- Inflicts burn - 320 - 360~ damage

* Wind

Tengu

Damage range = approximately 150 - 200+
damageCapable of using protection, evasion, and inflicts bleeding.
Very high HP (15066 HP)
Agility needed for 1st attack = 88

Turn # | Name of jutsu | Damage

1.Chakra Shield - Self buff (Protection - reduces damage)
2. Wind Armour - Self buff (Evasion - increases dodge rate)
3. Wind Release: Beast Palm - 150 - 200~ damage

4. Wind Release: Wind Blade - Inflicts bleeding - 180 - 240~ damage
6. Water Release: Dragon Canon -200~ damage
5. Water Release: Whirlpool - 200 - 300+ damage

7.Normal Attack
8. Heal - Heals 2000 HP (3000 HP with Speeding health
regeneration cast)
9. Speeding Health Regeneration - heals 115 HP for 3 turns
10. Water release: Great wallfall - AoE - 200 - 250~ damage


Byakko - Level 40

* The White tiger World boss. Exp = 7035 Gold = 7000
* INSANE amount of HP (approx. 97200 HP)
* Agility needed for 1st attack = Not available at our level limit (above 89)
* Suggested level to fight him: 40(+ when it's available)
* Vulnerable to all status ailments, semi-resistant to stuns.
* Hellfire and Keiko's burn are highly effective in this fight. Use it often, and make sure to keep your health high.
* Capable of inflicting blind, stun, and fear. Fear (stun) lasts for 4 rounds.
* Capable of dealing AoE attacks.
* Focuses 75% of it's attacks on the slowest player of the team, until they die.
* Once his HP is below50%, he unlocks more skills to use.
* Drops Byakko sword and level 1,2,3,4,5 magatama.

* Turn # | Name of jutsu | Damage/effects

1.Endure - Casts protection - 50%-60% increase in defense for 5-8 turns
2.Tiger Fist - 180 -250~ damage
3. Iai Kick - 220 - 300~ damage

4.Hand Blade - Inflicts Bleed for 1 turn - 170 - 280~ damage
5. Fist combo jutsu - Could be a bugged skill, says stun but doesn't actually stun - 300~ damageUnder 50% of hp skills

6. Lightning Tiger shooting - 300+ damage
7. Howl - Inflicts Fear (stun?) - 4 turns of stun
8. Strike blast (AoE) - 190 - 300 damage

9. Lightning Tiger bomb (AoE) - 300+ damage
10. Tiger Light - Inflicts blind for 1 turn
11. Lightning Tiger hammer - Inflicts 1 turn of stun
- 250 - 300+ damage


How Was That ? Seem Hard Huh ?


Here Are some tips On how to beat Them

*In order to survive the damage some of these bosses dish out, reallocating your stat points to all EARTH is a good idea to survive high damaging jutsus and criticals, as well as surviving a 5 turn stun from Byakko. All WIND element is just as useful, though there's always the chance that you'll still be hit for high damage. Having more attack power and no defense is useless in these fights as you'll most likely
die before you can even take off half of the monster's health bar.

* STUNS NOW WORK ON WORLD BOSSES AS OF MAY 14, 2010! There's still a chance that they resist the stun, but at least free players are given a chance at the higher level World bosses!

* The overall best pet to use against World Bosses is Keiko, he restricts and burns. Other usefulpets, in order of most useful to least, are; Tomaru, Leiko, Suzu/Inokuchi, Suki, and Eriko.

* Havea large stockpile of Healing scrolls with you, even if you're a water jutsu user. If you're a water jutsu user, consider adding 2 of the highest ranking Heal's available as well.

*Skills that cause; burn, poison, restriction, Stun
and bleeding are highly effective in Worldboss fights. They help you take out the bosses quicker.

Skills that cause the burn affect are: Hellfirejutsu, Tomaru and the pet Keiko.
Skills that cause poison are: Leiko and the Blacksmith weapon Snake Soul.
Skills that cause stuns are; Earth strangle, head
kick, Fat lady transformation, Sexy lady transformation, lightning shock, Suzu, and Inokuchi.
Skills that cause bleeding are: Blade of Wind, Wind edge chop, Moon cleave, and Wind blade extension.
Skills that cause restriction are: Water Bundle and the pet Keiko.

*If you're a lightning user, Lightning
flash is a useful skill as well. It allows you to blind your
opponent and gives you a high chance to take ZERO damage for 2 turns. Use it properly and you'll be able to dodge some of the more devastating attacks. Eriko can also blind as well, though at a much lower
percentage of success.

* Spirit
touch, Suki, Tomaru, and Golem protection can help reduce the amount ofdamage you take as well, effective in negating the high damaging attacks of some of these bosses.

* Feather illusion is great against Tengu. It allows only one
monster to attack you for 3 turns, and your 3 man team will concentrateall their attacks on one monster. Sleep is unique in that during the 3turns it's in effect, you cannot deal damage to that opponent. Doing so will wake him/her up! Status ailments like burn also wake up the opponent, so cast sleep when these are off!

* Evasion is a good skill to use for all Wind
stat users. It'll give you about a 70% chance of dodging all attacks for 3 turns. If your opponent uses an AoE skill, it has to hit you in order to damage your friends, dodging it will negate ALL damage dealt toeveryone.

* The World bosses seem to attack in a cycle (not
random like recruit friends), though I might be wrong in this. They will always attack you in roughly the same attack pattern every fight. Fight them a few times to find out when they use their more devastating attacks, restart, and counter them with blinds, sleep, protection, or evasion.

* Use attack skills early and often. The World boss battles
are going to take more turns then any other fight there is. The
quicker you use your best skills, the quicker they'll cool down and you can use them again.

* RECRUIT FRIENDS!!! RECRUIT FRIENDS!!! I
can't stress this enough, you'll do more damage per turn and you'll last longer in battle as well. If the World bosses don't use their AOE attacks, their single attacks might hit your friends, and not you. As long as you stay alive,the mission will continue. This will lead to the highest chance of
success if you can find and recruit friends!

* If you've got a few
spare tokens to waste at a low level, recruiting the NPCs would help youout with the level 10 World boss. NPC's are useless for any other boss though, and it's recommended to not even bother using NPC's unless you really want to beat Ginkotsu at around level 10-15. You're better off waiting until you're level 20. Good Luck Guys!!


Thx For reading This. I am too lazy to edit it, so I am sorry if this is a little bit messy.. Hope this help. But I know How to beat them faster,...By CHEATING OF COURSE..Hahaha

CREDITS : Aisuke


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PostSubject: Re: Hunting House Bosses   Tue Oct 05, 2010 7:56 pm

thhx
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Hunting House Bosses

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